Dungeon loot (normal difficulty)

Have a suggestion for TrueWoW?
Post Reply
User avatar
Posts: 17
Joined: 03 May 2016 16:03

Dungeon loot (normal difficulty)

#1 » Post by Skidda » 29 Jun 2020 14:29


This topic is mainly adressed to Truewow players.

I have been checking wotlk dungeons and noticed that evey last boss is dropping 2 blue loot on normal mode. This is something that, as far as I'm aware after checking wotlk retail videos, is not blizzlike except for the higher level dungeons (at least Hall of Lightning, Culling of Strathome, Utgarde Pinnacle, Oculus).

I've been reporting this as an issue to be fixed in bugtracker (for some of the bosses concerned at least) but after thinking about it, I thought that maybe we don't actually need to fix this if people were fine with this and accept it as a "custom feature".

Aside from being a very inconsequential change from what would be considered blizzlike (I'm sure most people won't care one bit about this), this is a slight incentive for levelling players to run wotlk dungeons and most of all I don't really see a downside to this "non-change".

I'm asking this since the loot has not been "fixed" yet and wanted to see if the community and staff members would be ok if we kept things as it currently is on Truewow and so that I can cleanly ask the developpement team to ignore my remarks on bugtracker about this subject.

User avatar
Senior Game Master
Posts: 557
Joined: 17 Oct 2018 21:38
Location: TrueWoW & PrimalWoW

Re: Dungeon loot (normal difficulty)

#2 » Post by Axis » 29 Jun 2020 14:37

Anything that speeds up the gearing process for new players (so they may queue for Random Heroics) is fine by me.
We can leave it as it is.
“The only thing necessary for the triumph of evil is for good people to do nothing.” - Edmund Burke.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests